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This lesson introduces Swing's features and explains all the concepts you need to be able to use Swing components effectively. At the end of this lesson we dissect a Swing program, as a means of reviewing everything you've learned.
Swing provides many standard GUI components such as buttons, lists, menus, and text areas, which you combine to create your program's GUI. It also includes containers such as windows and tool bars.
Containers use layout managers to determine the size and position of the components they contain. Borders affect the layout of Swing GUIs by making Swing components larger. You can also use invisible components to affect layout.
Event handling is how programs respond to external events, such as the user pressing a mouse button. Swing programs perform all their painting and event handling in the event-dispatching thread.
Painting means drawing the component on-screen. Although it's easy to customize a component's painting, most programs don't do anything more complicated than customizing a component's border.
If you do something to a visible component
that might depend on or affect its state,
then you need to do it from the event-dispatching thread.
This isn't an issue for many simple programs,
which generally refer to components
only in event-handling code.
However, other programs
need to use the invokeLater
method
to execute component-related calls in the event-dispatching thread.
Swing offers many features,
many of which rely on support provided by
the JComponent
class.
Some of the interesting features
this lesson hasn't discussed yet
include support for
icons,
actions,
Pluggable Look & Feel technology,
assistive technologies,
and
separate models.
A sample Swing application named Converter
shows how Swing programs work and how the code hangs together.
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